GAME DESIGN & ILLUSTRATION

Count Downcula

カウント・ダウンキュラ (GMTK Game Jam 2026)

A fast-paced 2D boss rush game where HP is bound directly to the clock, pushing for aggressive parrying and execution playstyles.

YEAR / 年代2026
PROJECT TYPE & CLIENT / 区分GMTK Game Jam 2026 (Team Collaboration)
SERVICES & ROLE / 役割
Game IllustratorVisual Asset Designer
TECH STACK / 技術
UnityC#2D IllustrationGame Jam (96h)Visual Assets
DIRECT ACCESS / 外部リンク
Count Downcula
PROJECT DOCUMENTATION & NOTES

Concept & Overview

Count Downcula is a fast-paced 2D boss rush game developed in Unity within an intense 96-hour sprint for the GMTK Game Jam 2026.

The game is centered around an unforgiving core mechanic where the player’s HP is directly bound to the clock: every passing second drains your remaining life. This drives an ultra-aggressive combat loop focused on timing parries, staggering monstrous bosses, and performing lethal executions to restore critical seconds. Any surplus health banked after defeating a boss converts into currency to purchase essential stat enhancements and build synergies for the next encounter.

Role & Creative Collaboration

I served as the team’s Game Illustrator, producing character concept artwork, boss sprites, combat animations, and thematic atmospheric environmental assets in cross-functional collaboration with:

  • Adam Syam Nursal, Nathan Sudiara, Valentino Gunawan, Matthew Regan Hadiwidjaja, Matthew Lesmana, Raka Febrian Syahputra, Rex Wirasantoso, and Steven Valentino.

Media & Visual Showcase

Count Downcula Gameplay & Boss Encounter Count Downcula Combat & Visual Design