Concept & Overview
Count Downcula is a fast-paced 2D boss rush game developed in Unity within an intense 96-hour sprint for the GMTK Game Jam 2026.
The game is centered around an unforgiving core mechanic where the player’s HP is directly bound to the clock: every passing second drains your remaining life. This drives an ultra-aggressive combat loop focused on timing parries, staggering monstrous bosses, and performing lethal executions to restore critical seconds. Any surplus health banked after defeating a boss converts into currency to purchase essential stat enhancements and build synergies for the next encounter.
Role & Creative Collaboration
I served as the team’s Game Illustrator, producing character concept artwork, boss sprites, combat animations, and thematic atmospheric environmental assets in cross-functional collaboration with:
- Adam Syam Nursal, Nathan Sudiara, Valentino Gunawan, Matthew Regan Hadiwidjaja, Matthew Lesmana, Raka Febrian Syahputra, Rex Wirasantoso, and Steven Valentino.
Media & Visual Showcase

